// Kony

#pragma once

#include "CoreMinimal.h"
#include "AIController.h"
#include "BaseAIController.generated.h"

class UBlackboardComponent;
class UBehaviorTreeComponent;


/**
 * 敌人 AI 控制器
 */
UCLASS()
class GASC_HUANLING_API ABaseAIController : public AAIController
{
	GENERATED_BODY()
public:
	ABaseAIController();
	
protected:
	//行为树组件
	UPROPERTY()
	TObjectPtr<UBehaviorTreeComponent> BehaviorTreeComponent;
	
};
